<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Combat System Evolution, from Click and Wait to Dynamic Interaction (Part 2 of 2)</title>
	<atom:link href="http://aioninsider.com/game-mechanics/combat-system-evolution-from-click-and-wait-to-dynamic-interaction-part-2-of-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://aioninsider.com/game-mechanics/combat-system-evolution-from-click-and-wait-to-dynamic-interaction-part-2-of-2/</link>
	<description>Aion Fan Site</description>
	<lastBuildDate>Sat, 06 Mar 2010 04:10:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ryuni</title>
		<link>http://aioninsider.com/game-mechanics/combat-system-evolution-from-click-and-wait-to-dynamic-interaction-part-2-of-2/comment-page-1/#comment-80</link>
		<dc:creator>Ryuni</dc:creator>
		<pubDate>Wed, 02 Sep 2009 08:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.aioninsider.com/?p=307#comment-80</guid>
		<description>I&#039;ve noticed myself that if a tank will keep moving backwards together with a boss, he&#039;ll take less damage, but take more from the boss moving forward with will more or less end in +/- 0 if it&#039;s the same amount.
But the advantage will be that the dps will move forward increasing their damage and the boss will have his/her defense lowered for moving foward also.
Will this strategy end up in that every boss kill will look weird with the tank moving backwards in circles the whole fight? Effective, but not a pretty sight.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve noticed myself that if a tank will keep moving backwards together with a boss, he&#8217;ll take less damage, but take more from the boss moving forward with will more or less end in +/- 0 if it&#8217;s the same amount.<br />
But the advantage will be that the dps will move forward increasing their damage and the boss will have his/her defense lowered for moving foward also.<br />
Will this strategy end up in that every boss kill will look weird with the tank moving backwards in circles the whole fight? Effective, but not a pretty sight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Abyss &#8211; A podcast for players on both ends of the tower! &#187; Blog Archive &#187; EP 2: /Flashdance With Bitty</title>
		<link>http://aioninsider.com/game-mechanics/combat-system-evolution-from-click-and-wait-to-dynamic-interaction-part-2-of-2/comment-page-1/#comment-15</link>
		<dc:creator>The Abyss &#8211; A podcast for players on both ends of the tower! &#187; Blog Archive &#187; EP 2: /Flashdance With Bitty</dc:creator>
		<pubDate>Wed, 19 Aug 2009 03:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.aioninsider.com/?p=307#comment-15</guid>
		<description>[...] linked nature of skills, to include branching. Also, SkyRi at Aion Insider wrote an informative article concerning the buffs / debuffs players receive from directional movement while in [...]</description>
		<content:encoded><![CDATA[<p>[...] linked nature of skills, to include branching. Also, SkyRi at Aion Insider wrote an informative article concerning the buffs / debuffs players receive from directional movement while in [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Combat System Evolution, from Click and Wait to Dynamic Interaction (Part 1 of 2) &#124; Aioninsider.com</title>
		<link>http://aioninsider.com/game-mechanics/combat-system-evolution-from-click-and-wait-to-dynamic-interaction-part-2-of-2/comment-page-1/#comment-7</link>
		<dc:creator>Combat System Evolution, from Click and Wait to Dynamic Interaction (Part 1 of 2) &#124; Aioninsider.com</dc:creator>
		<pubDate>Mon, 17 Aug 2009 05:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.aioninsider.com/?p=307#comment-7</guid>
		<description>[...] Check out Part 2 of this post [...]</description>
		<content:encoded><![CDATA[<p>[...] Check out Part 2 of this post [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
